LuaBullet ɂāB

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BulletML ͂̂yȊɋ͂ȋLq\͂fłA
ƋC̓Ƃ낤ƂƋJꍇ܂B

ŁABulletML Ƌt́̕Aył͖ǁA
낤Ǝv΂ȂłłeLqꂪ~Ǝv܂B
ꂪ LuaBullet łB

āA܂ Lua ɂĒmĂƔɗǂłB
܂ƂAvO̒ɖߍ܂邱Ƃ
ړIƂvOłB
http://staff.aist.go.jp/yutaka.ueno/lua/docsjp.html
܂AĂiK Lua 1Ȃ
悭킩Ă܂񂪁AȂƂȂۂłB

Ȃ݂ɂƂĂłłB˔@dlςĂ̕svc܂B

Et@X

WI Lua ɂł邱ƂɉāAȉ̂悤Ȋ֐g܂B
̂ fire łBԂB

* fire(speedX, speedY)

ʂ̒e܂B
pxƑ傫ŎwȂǂƂȕł͖̂ŁA
 Lua WCu math.sin, math.cos ŌvZĉB
ƁAmath.sin Ƃ͌ʓx@łŁAmath.pi dvłB

* fire(speedX, speedY, funcName)

funcName  "winder" ȂǂƎw肵܂B
̒e̋ winder Ƃ֐Œ`悤ɂȂ܂B

* fire(speedX, speedY, funcName, id)

eɕϐꍇAŌ̈Ŏwł܂B
̕ϐ͊֐ɓ鎞ɓn܂B
ȏnꍇ́AO[oϐȃe[u
ɊǗĉB
bosses.d/[Original]_some_curves.lua
̃TvɂȂĂ܂B

* setPos(x, y)

e̍W (x, y) Ɉړ܂B

* setSpeed(speedX, speedY)

ȇx (speedX, speedY) ɂ܂B

* quit()

̒e̋I܂B
ȍ~A̒eIWi̒ȅꍇ̍sɈڂA
Ŗꍇ́A^邽̒eɂȂ܂B

* vanish()

̒e܂B
IWi̒eɂ͎gȂŉB

* getRank()

N̒l擾܂B0-1 ̒lƂ܂B

* getTurn()

̒eɃ^[ė񐔂擾܂B
ŏ 0 łBb 60ʐiނ͂łB

* getX(), getY()

̒e X, YW擾܂B

* getSpeedX(), getSpeedY()

̒e X, Yx擾܂B

* getPlayerAngle()

̒evC[ւ̊px𓾂܂BPʂ͌ʓx@łB

* getPlayerX(), getPlayerY()

vC[ X, Y W𓾂܂B

* getPlayerSpeedX(), getPlayerSpeedY()

vC[ X, Y x𓾂܂B

* getMaxX(), getMaxY()

ʂ̒[̍Wl𓾂܂B

E`[gA

cƏn߂܂ʓ|ł߂܂B
K bosses.d/*.lua ĉB
[Daiouzyou]_round_5_boss_hakkyou.lua
Kxɂ킩₷ɂȂĂC܂B

ETODO

* ɂƐe؂ API 𑝂₷B
* hLgƂȂƂB
* ԂxB
* CPU EȂ̂͂ǂƁB
